Armory and Machine 2 Guide

This is a beginner's guide to Armory & Machine 2 based on the July 2020 version of the game. This page is a work in progress.

Beginner's Guide
Armory & Machine 2 revolves around two main gameplay components, Production Phase and Action Phase.

Production Phase
the majority of A&M2 is spent in the menu-based Production Phase. Players produce Power, which you use to create Matter. Matter leads to Steel, and then Matter and Steel combined lead to JrBots. JrBots allow the Machine to generate power even when the player is idle through a timed Sustain system. Unlike other titles in the genre, idle time is not infinite in Armory & Machine 2: players will need to upgrade Sustain using JrBots to allow for longer and longer offline production times.

To evolve the Machine players will require an item called Evos. Evos can be crafted in Production Phase but are found in great numbers by entering portals, thereby initiating the game's Action Phase.

Action Phase
Upon unlocking portals and creating fuel, players enter a scene reminiscent of text based RPGs. Their character is described as walking through mysterious locales and be asked to tap to continue. Tapping continue will randomly generate an Evos drop, a Shards drop, a short line of story text, or a combat encounter.

In the combat scene, players tap to use attacks like Blasts and Bombs to lower the health of enemies. Enemies will drop items like Evos and Shards upon being defeated. Timing and knowing the nature of the enemy's attacks are vital in the action phase: some enemy moves will not deal damage while others will. The goal is to interrupt an opponent's damage dealing move with an attack of your own, and letting their non damage dealing move play out in order to give your character's moves time to recharge.